https gamemakerblog.net

https// gamemakerblog.net



Welcome to GameMakerBlog! If you love making games this is the place to be. Today we’re going to be looking at the latest version of https// gamemakerblog.net

, and all its features, functions, and changes. Whether you’re a seasoned pro or just starting there’s something for everyone.

What Else is in https// gamemakerblog.net
2024.6?

2024.6 has loads of new features and changes to make game development more easy and powerful. Here are a few:

  1. Asset Browser: The asset browser has been reworked to be more streamlined and organized. You can now categorize and search for assets more easily.
  2. Animation Editor: Animating your characters and objects is even easier with the new tools and options in the animation editor. This update gives you more control over animations.
  3. Customizable UI: The UI is now customizable, you can arrange panels, change themes, and create a workspace that suits your workflow.
  4. Advanced Debugging Tools: Debugging has been improved with new tools to help you find and fix issues quickly. These tools give you more insight into your game’s performance and behavior.
  5. Better Documentation: The documentation has been updated with more examples and explanations so you can understand and use features better.

These are designed to make development easier and give you more control over your projects.

How do I use the Raycasting Function?

Raycasting is a technique used in game development to determine the path of a ray from a point in space and what it intersects with. In GameMaker using the raycasting function is easy:

  1. Initialize the Ray: Define the start point and direction of the ray. This can be done with coordinates and angles.
  2. Cast the Ray: Use the collision_line function to cast the ray and check for collisions along its path. This function returns the first instance it hits.
  3. Handle the Result: Once you have the result you can do something with it. For example, if the ray hits an enemy you might reduce their health or trigger an event.

Here’s an example:

GML

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var startX = x;

var startY = y;

var endX = mouse_x;

var endY = mouse_y;

var hit = collision_line(startX, startY, endX, endY, true, true);

if (hit != noone) {

// Handle the hit

hit.health -= 10;

}

How Do I Handle Multiple Hits from the Same Raycast?

Multiple hits from the same raycast can be useful when you want to detect all objects along the ray. In GameMaker you can do this by looping through the ray cast results:

  1. Set up the Ray: As before.
  2. Cast the Ray: Loop the ray cast from the previous hit point until no more hits.
  3. Store the Results: Collect all hit instances into an array or list.

Here’s an example:

gml

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var startX = x;

var startY = y;

var endX = mouse_x;

var endY = mouse_y;

var hits = [];

var hit;

var currentX = startX;

var currentY = startY;

while (true) {

hit = collision_line(currentX, currentY, endX, endY, true, true);

if (hit == noone) break;

array_push(hits, hit);

currentX = hit.x;

currentY = hit.y;

}

// Process all hits

for (var i = 0; i < array_length(hits); i++) {

hits[i].health -= 10;

}

This collects all instances hit by the ray and processes them.

What’s Your Favorite?

One of the big features of GameMaker 2024.6 is the new animation editor. Animations are a key part of any game, bringing characters and environments to life.

The new editor gives more precision and control to create smooth, realistic animations. Being able to adjust frame timing, add easing functions, and preview animations in real-time makes the animation workflow much better.

Are There Any Performance Updates?

Performance is important in game development and GameMaker 2024.6 has several updates to help your games run smoother:

  1. Rendering Pipeline: The render engine has been optimized to use less GPU and improve framerate.
  2. Memory Management: Better memory management to reduce memory usage and prevent leaks so your game stays stable for longer.
  3. Faster Asset Loading: Assets load faster, shorter startup times and a smoother experience for the player.
  4. Garbage Collection: Garbage collection is more efficient in reducing performance hiccups during gameplay.

These make for a more responsive game.

Can I use Raycasting for Line of Sight in my Stealth Game?

Yes! Raycasting is perfect for line of sight in stealth games. Here’s how:

  1. Set up Vision: Set the start point (usually the enemy’s position) and the direction and range of the ray.
  2. Cast the Ray: Use the collision_line function to see if the ray hits the player or any obstacles.
  3. Detect: If the ray hits the player without hitting any obstacles the player is detected.

Here’s an example:

gml

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var visionRange = 300;

var visionAngle = point_direction(x, y, player.x, player.y);

if (distance_to_object(player) <= visionRange) {

var hit = collision_line(x, y, player.x, player.y, true, true);

if (hit == player) {

// Player is detected

alert(“Player detected!”);

}

}

What Other Game Engines Are Similar to GameMaker?

Other game engines offer functionality and ease of use similar to GameMaker. Here are a few:

  1. Unity: Powerful and popular, with a massive asset store. 2D and 3D game development and a big community.
  2. Unreal Engine: Great graphics and powerful toolset. Indie developers and big studios use it.
  3. Godot: Open source and flexible scene system with a user-friendly interface. Getting popular for ease of use and active community.
  4. Construct: For beginners. Drag and drop game engine. No coding is required.

Each of these engines has its advantages and can be a good alternative depending on your project.

GameMaker Success Stories?

GameMaker has been the starting point for many successful games and developers. Here are a few:

  1. Undertale: Created by Toby Fox, Undertale is a critically acclaimed indie game known for its mechanics and storytelling. Made with GameMaker and has a big fanbase.
  2. Hyper Light Drifter: Action-adventure game by Heart Machine. Beautiful pixel art and challenging gameplay. Made in GameMaker and loved by many.
  3. Hotline Miami: Developed by Dennaton Games. Fast-paced top-down shooter. Intense action and retro aesthetic. Commercial success and cult following.
  4. Nidhogg: Multiplayer fencing game by Messhof. Addictive gameplay and minimalistic design. Made with GameMaker and was an indie hit.

These success stories prove that GameMaker can be a powerful tool to make hit games.

How Do I Start My Own Game?

Starting your own game with GameMaker is easy:

  1. Download and Install GameMaker: Go to the GameMaker website and download and install the latest version.
  2. Learn the Basics: Learn the GameMaker interface and basics through tutorials and official documentation.
  3. Plan Your Game: Outline your game concept, mechanics, and design. Create a roadmap for your development.
  4. Start Small: Start with a small project to get familiar with the engine and build your skills. As you get more confident you can tackle bigger projects.
  5. Join the Community: Join the forums and social media groups. The GameMaker community is friendly and can help and give feedback.

With these steps, you’ll be well on your way to creating your games.

How Can I Contribute to the Community?

Give back to the GameMaker community and improve your development skills:

  1. Share Your Wisdom: Write tutorials, and make videos or blog posts about your experiences and knowledge.
  2. Help Out: Join the forums and answer questions from other developers. Your expertise can make a big impact.
  3. Collaborate on Projects: Join or start a project with other developers. A fun way to learn and create something awesome together.
  4. Open Source: If you’re a programmer, consider contributing to open-source projects related to GameMaker.
  5. Attend Events: Game jams, conferences, and meetups are great for networking and sharing ideas.

By contributing you’ll help the community grow and flourish while improving your skills.

End about https// gamemakerblog.net



GameMaker 2024.6 is full of features and improvements to make game development more fun and powerful. From new tools to better performance, there’s a lot to play with. 

Whether you’re using raycasting for a line of sight in a stealth game or getting inspiration from success stories, GameMaker has the resources and community to help you succeed. Start your game development today and see what you can make withGameMakerBlog!

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